I finished with 30 scientists and 30 engineers, all at my main base. Gradually increase both of these throughout the game (I started ramping up as my 3rd base came online). Get 5 scientists at the game start and 5 more engineers when the living quarters at your first base are complete. You can build AA guns at each base if you like I did but I never used them. I went with North America which was a poor choice I never used it for ground missions and I ended up losing Mexico and South America (my only two lost areas). Mexico and North Australia / Pacific are good choices. Get 1 x Condor and 2 x Foxtrots at each base.2nd base should be built month 2, 3rd base month 3 (start saving money at the end of month 2).The long-term plan is 3 hangars and 3 radars at each base but prioritise getting a 3rd base up before fully expanding your 2nd base's radar.I got a 4th near the end of the game but that was just because I had so much money :) Cover as many countries as you can with each base. Don't worry about covering land I only ever sent a ground mission to another continent once and that wasn't necessary.^ "Xenonauts-2 Closed Beta Launched!".
#Xenonauts 2 build free#
"XC'mon: Xenonauts 2 releasing free dev builds". ^ a b O'Connor, Alice (24 February 2017)."XCOM-Inspired Strategy Game Xenonauts 2 Announced". "Xenonauts 2 is being prototyped right now". ^ Webber, Jordan Erica (30 September 2015)."Xenonauts 2 Is "More Likely Than Not" ". ^ a b c Meer, Alec (30 September 2015)."Xenonauts 2, original XCOM's spiritual successor, launches a demo". ^ a b c d e f g Chalk, Andy (3 February 2016).In October 2019, Goldhawk said that they were expecting a mid-January 2020 release on Steam Early Access, however as of August 2021, the release was still pending on the Steam platform. In the announcement of the closed beta, the developers stated that the game would enter Early Access in March 2019. A closed beta was released on November 28, 2018, for Kickstarter backers who pledged £25 or more. Goldhawk launched a Kickstarter crowdfunding campaign in July 2018, the funding goal was reached within 8.5 hours. They wanted to get feedback from the player community before charging for an in-development version of the game through the Steam Early Access program. The demo was later released on distribution service GOG.com in February 2017. In November 2016, Goldhawk began distributing free development builds of Xenonauts 2 with fortnightly updates. In February 2016, Goldhawk officially announced Xenonauts 2, with the game scheduled to be released in 2017. Project lead, Chris England remarked that he wanted them to be both visually and mechanically more interesting than in Xenonauts. They also set out to redesign the aliens for the sequel. The developers believed that this decision gave them the freedom to alter the story, setting and enemies to craft a more interesting game. Setting the game in an alternate timeline meant that humanity would not possess the advanced alien technology from Xenonauts. The use of 3D graphics would enable features such as objects with physics behavior and rotating the camera angle. The development team's main concern with the transition to 3D graphics was whether they could create an art style that looked good and replicated the sprites from the original game. It will make use of 3D graphics rather than the 2D sprites of its predecessor. The game is being developed using the Unity game engine. At the time, the possibility of Xenonauts 2 becoming their next project was still under evaluation. In 2015, Goldhawk Interactive began prototyping and designing a potential sequel to their 2014 game Xenonauts. Though like its predecessor, Xenonauts 2 is inspired by X-COM: UFO Defense. Xenonauts 2 takes place in an alternate history timeline during the Cold War, rather than being a chronological sequel to Xenonauts. Xenonauts 2 is a turn-based tactics video game.